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Articles

Troubleshooting and resolution

Troubleshooting CPU spike in a major trading application

This article by Ram Lakshmanan examines an example of how to troubleshoot a CPU spike within a major trading application in North America. See what was causing the issue, how it was fixed, and what lessons you can take away.

First steps towards success

What is the AI adoption success formula?

We are in the middle of yet another wave of digital transformation with AI at its core. Business leaders’ skills are put to the test here, as transformation is never an easy task. Let’s look at the common hurdles of AI implementation.

Transitioning effectively to AIOps

The future of AIOps: Not if, but when?

AIOps will continue to rapidly grow in adoption in 2020 and shows no sign of slowing down. With its perfect blend of AI and automation, AIOps acts as an enabler for IT agility, thus allowing ease of change in the enterprise IT landscape.

Approaches to problem-solving

Graduating out of maturity models

This article by Andrew Davis takes a look at maturity models and what improvements can be made to this method when embarking on your DevOps journey. Find out ways to improve your organization and how to learn from the scientific method.

The next step forward

How developers can go Kubernetes-native

Kubernetes orchestrates the relationships between all of the containers in a system, such as communication and resource allocation. This article by Markus Eisele examines how to become Kubernetes-native and much more flexible.

Here's to 25 more years of Java

To 25 glorious years of Java!

Java is turning 25 years old! Here’s a tribute to keeping the tradition of Java programming alive and well. This article takes a look back at the history of the programming language, how it transformed an era, and how it excels today in multiple spheres.

Step-by-step game creation

Avoid the Enemy! This is a simple game made with Kree.

Follow this tutorial and learn how to make a simple game using Kree Java. Learn how to create a scene, create a GameObject, add components to the GameObject, gather input from a user, create custom components, generate random numbers, and detect collisions.